Titles such as Dragon Blaze and Dungeon Link may be niche but they appeal to the strong South Korean domestic market as well as other Asian countries. With RPGs making up almost 80% of Gamevil’s sales, the Korean publisher, which also controls fellow publisher Com2uS of Summoners War fame (a company elsewhere on our list), remains highly focused on hardcore gamers. M&A: Has previously acquired small studios to gain talent and will continue to do so Key games: Dragon Blaze, Kritika, Dungeon Link, MLB Perfect Inning 15 Key staff: James Song (CEO), Kyu Lee (President, USA) After raising $19 million in August 2017 the studio's total funding received to date stands at $63 million.Īlready a major player in mobile eSports, such backing and continued improvements to Vainglory could in time make it an eSports giant. Much like it has attracted avid fans, the company has also caught the attention of investors. Super Evil is also developing a 5v5 mode as it seeks to grow the game’s appeal. Recently Vainglory has seen more professional eSports teams begin to take part, and had a major 2.0 update at the end of 2016. Meanwhile it’s been working with the teams to create its own franchise to both push merchandise sales and advise on tournament structure and metas. But it’s an area where Super Evil continues to grow its flagship game Vainglory.Ī three-year multi-million dollar deal with Twitch and major sponsorship from Amazon Appstore have helped increase its presence and fund its championship events. M&A: Partnerships with Twitch and Amazon (Raised $63 million in funding to date)Īs other, bigger companies have proven, getting into eSports is not easy. Key staff: Kristian Segerstrale (CEO), Bo Daly (President) Note: Our list was compiled during June to August 2017, with additional information added during September 2017. Read on to find out more, and visit every day for mobile games industry news. Overall, Europe is represented by 15 companies. The USA and Japan are the best represented single countries with 11 entries apiece. That doesn’t mean Western companies aren’t successful however – far from it.īig publishers such as Activision Blizzard, Ubisoft and Take-Two have all made significant moves in the market to expand their businesses out from console and PC, and acquire much needed free-to-play expertise. Was definitely worth it for me.This year’s list goes to show that studios from anywhere in the world can make it big in mobile.Įven those companies on our list that aren’t from Asia, a number now have a strong Eastern influence whether that’s through IP, investment or a full acquisition. The art design and atmosphere are excellent and the uniquely challenging puzzles creative. Some of those can be a bit too difficult but man it feels awesome once you manage to ace them. There are plenty of checkpoint but also a few levels completely without. But each level brings something new keeping the gameplay fresh and enjoyable. You may tend to think that you have seen what the game has to offer within the first 15 minutes and I came close to thinking that too. We ended up playing a few hours in a single session and had plenty of laughs. The co-op and versus multiplayer modes are surprisingly fun with friends. Later levels can be challenging but not too much for my taste. I thought the difficulty progression was good. If you go after the achievements and missions, I suspect it may take multiple times that. It took me about 9 hours to play through the first 80 levels (out of 100). It took me about 9 Badland is a side-scrolling adventure / puzzle game with lots of content, awesome graphics and excellent level design. Badland is a side-scrolling adventure / puzzle game with lots of content, awesome graphics and excellent level design.
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